// Emacs style mode select	 -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------

static const char
rcsid[] = "$Id:$";

// We are referring to sprite numbers.
#include "info.h"

#ifdef __GNUG__
#pragma implementation "d_items.h"
#endif
#include "d_items.h"


//
// PSPRITE ACTIONS for waepons.
// This struct controls the weapon animations.
//
// Each entry is:
//	 ammo/amunition type
//	upstate
//	downstate
// readystate
// atkstate, i.e. attack/fire/hit frame
// flashstate, muzzle flash
//
weaponinfo_t	weaponinfo[NUMWEAPONS] =
{
    {
        // fist
        am_noammo,
        S_PUNCHUP,
        S_PUNCHDOWN,
        S_PUNCH,
        S_PUNCH1,
        S_NULL
    },
    {
        // pistol
        am_clip,
        S_PISTOLUP,
        S_PISTOLDOWN,
        S_PISTOL,
        S_PISTOL1,
        S_PISTOLFLASH
    },
    {
        // shotgun
        am_shell,
        S_SGUNUP,
        S_SGUNDOWN,
        S_SGUN,
        S_SGUN1,
        S_SGUNFLASH1
    },
    {
        // chaingun
        am_clip,
        S_CHAINUP,
        S_CHAINDOWN,
        S_CHAIN,
        S_CHAIN1,
        S_CHAINFLASH1
    },
    {
        // missile launcher
        am_misl,
        S_MISSILEUP,
        S_MISSILEDOWN,
        S_MISSILE,
        S_MISSILE1,
        S_MISSILEFLASH1
    },
    {
        // plasma rifle
        am_cell,
        S_PLASMAUP,
        S_PLASMADOWN,
        S_PLASMA,
        S_PLASMA1,
        S_PLASMAFLASH1
    },
    {
        // bfg 9000
        am_cell,
        S_BFGUP,
        S_BFGDOWN,
        S_BFG,
        S_BFG1,
        S_BFGFLASH1
    },
    {
        // chainsaw
        am_noammo,
        S_SAWUP,
        S_SAWDOWN,
        S_SAW,
        S_SAW1,
        S_NULL
    },
    {
        // super shotgun
        am_shell,
        S_DSGUNUP,
        S_DSGUNDOWN,
        S_DSGUN,
        S_DSGUN1,
        S_DSGUNFLASH1
    },
};








